I. Introduction. A surface computer is a computer that interacts with the user through the surface of an ordinary object, rather than through a monitor and keyboard. Microsoft Surface. Technology. Vitaly Friedman. Seminar UAdvances in Human Computer InteractionV. Saarland University, 0*/12/+. PDF | This paper describes a field study of an interactive surface deployed in The field study is one of the first of a surface computer within a.
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Surface computing is the use of a specialized computer GUI in which traditional GUI elements . Grumman; ^ PQLabs; ^ Linux MPX Multitouch; ^ Jump up to: " Interaction in the Air: Adding Further Depth to Interactive Tabletops" (PDF). Surface Computing Seminar Report - Free download as PDF File .pdf) or read online for free. Surface Computing Abstract - Download as Word Doc .doc /.docx), PDF File . pdf), Text File .txt) or read online. Abstract.
Some of these include spherical, cylindrical and parabolic surfaces. Including a third dimension to surface computing presents both benefits and challenges.
One of these benefits is an extra dimension of interaction. Unlike flat surfaces, three dimensional surfaces allow for a sense of depth and are thus classified as "depth-aware" surfaces.
This allows for more diverse gestural interactions. However, one of the main challenges is designing intuitive gestural actions to facilitate interaction with these non-flat surfaces. Furthermore, three-dimensional shapes such as spheres and cylinders require viewing from all angles, also known as omnidirectional displays.
Designing compelling views from every angle is a difficult task, as is designing applications that make sense for these display types. Alternatively, an augmented reality headset may be used to display images on real-world objects.
Displays can be divided into single-viewpoint and multi-viewpoint displays. Single-viewpoints include any flat screen or surface where viewing is typically done from one angle.
A multi-viewpoint display would include any three-dimensional object surface like a sphere or cylinder that allows viewing from any angle. Front and rear projection techniques are also utilized. The advantage of a projector is that it can project onto any arbitrary surface. However, a user will end up casting shadows onto the display itself, making it harder to identify high detail. The Unwinding: An Inner History of the New America.
Elon Musk: Dispatches from Pluto: Lost and Found in the Mississippi Delta. The Innovators: Devil in the Grove: Jump to Page. Search inside document. I would like to thank all those who have contributed to the completion of the seminar and helped me with valuable suggestions for improvement.
I am extremely grateful to Dr. David Peter, HOD, Division of Computer Science, for providing me with best facilities and atmosphere for the creative work guidance and encouragement. I would like to thank my coordinator, Mr. Sudheep Elayidom, Sr. Lecturer, Division of Computer Science, and my guide Mrs. I thank all the Staff members of my college and my friends for extending their cooperation during my seminar. Above all I would like to thank my parents without whose blessings; I would not have been able to accomplish my goal.
Surface computing uses a blend of wireless protocols, special machine-readable tags and shape recognition to seamlessly merge the real and the virtual world — an idea the Milan team refers to as "blended reality. It supports multiple touch points — Microsoft says "dozens and dozens" -- as well as multiple users simultaneously, so more than one person could be using it at once, or one person could be doing multiple tasks.
The term "surface" describes how it's used.
There is no keyboard or mouse. All interactions with the computer are done via touching the surface of the computer's screen with hands or brushes, or via wireless interaction with devices such as smartphones, digital cameras or Microsoft's Zune music player. Because of the cameras, the device can also recognize physical objects; for instance credit cards or hotel "loyalty" cards. For instance, a user could set a digital camera down on the tabletop and wirelessly transfer pictures into folders on Surface's hard Division of Computer Science, SOE 4 Surface Computing drive.
Or setting a music player down would let a user drag songs from his or her home music collection directly into the player, or between two players, using a finger — or transfer mapping information for the location of a restaurant where you just made reservations through a Surface tabletop over to a smartphone just before you walk out the door. Instead of a keyboard and mouse, the user interacts directly with a touch-sensitive screen. Two examples are illustrated in this report. Different approaches to doing the detection have been used, but most employ some form of IR illumination coupled with IR cameras.
The multitouch pioneer and his company, Perceptive Pixel, have devoted the better part of two years to building an entirely new multitouch framework from the ground up. Instead of simply mapping multitouch technology to familiar interfaces and devices, Han's goal is far more sweeping: To use the technology as a foundation for an entirely new operating system.
Because they are new to most, the tendency in seeing these systems is to assume that they are all more-or-less alike.
Well, in a way that is true. But on the other hand, that is perhaps no more so than to say that all ICs are more-or-less alike, since they are black plastic things with feet like centipedes which contain a bunch of transistors and other stuff.
In short, the more that you know, the more you can differentiate. But even looking at the two systems in the photo, there is evidence of really significant difference. Why is this significant? Well, this is one of those questions perhaps best answered by a child in kindergarten. They will tell you that if you put a glass of water on the vertical one, it will fall to the floor, leading to a bout of sitting in the corner.
On the other hand, it is perfectly safe to put things on a table. They will stay there. For years engineers and computer technicians have looked for a better way for people to communicate with their computers.
Keyboards while feeling natural to many of us has advanced very little beyond the typewriters which have been around for well over a hundred years and though the mouse is a step above that it still takes practice for someone who has never used one to become used to the idea of moving the mouse with it and after years of using a computer many older people still have trouble with the concepts of double clicking, right clicking, dragging, dropping and other techniques that can seem simple to more advanced computer users.
The most recent solution, and one that seems likely to stick is that of surface computing.
Surface computing at its most basic is an attempt to make the use of a computer better match the way we interact with other things in our environments as well as better interacting with those things and allowing for far less time thinking about how we interact with our computers so more energy can be put into how we use them. The most common and popular type of surface computing is that of touch screen monitors of the type that can be found on many modern phones.
These are also common in many businesses where untrained workers are expected to use a computer. Until recently though these touch screen monitors were really little more than a replacement of the mouse. You could still only point at one thing at a time, and it wasn't even as good as a mouse because you can't right click or highlight things without using a keyboard. More recently though both Microsoft and Apple have come up with new ways to use surface computing.
Microsoft's plan is a device called Microsoft Surface which takes the form of a large table and would be used in places such as hotels and casinos or board rooms. The key difference between this and other similar devices is the multi touch system. This allows users to use both hands to manipulate things such as photos, as well as the use of hand gestures and even physical gestures.
Other features Division of Computer Science, SOE 11 Surface Computing on the Microsoft surface allows for wireless communicates between devices so things like phones, cameras and laptops can sync with the table and move data between them effortlessly. Surface computing is a powerful movement.
Surface computing breaks down those traditional barriers to technology so that people can interact with all kinds of digital content in a more intuitive, engaging and efficient manner.
Bringing this kind of natural user interface innovation to the computing space is what Surface Computing is all about. In one of their regular brainstorm sessions, they started talking about an idea for an interactive table that could understand the manipulation of physical pieces.
Although there were related efforts happening in academia, Bathiche and Wilson saw the need for a product where the interaction was richer and more intuitive, and at the same time practical for everyone to use.
This conversation was the beginning of an idea that would later result in the development of Surface, and over the course of the following year, various people at Microsoft involved in developing new product concepts, including the gaming-specific PlayTable, continued to think through the possibilities and feasibility of the project.
Then in October a virtual team was formed to fully pursue bringing the idea to the next stage of development; Bathiche and Wilson were key members of the team.
After extensive testing and user research, the final hardware design seen today was finalized in Fig 2. Although much of what would later ship as Surface was determined, there was significant work to be done to develop a market-ready product that could be scaled to mass production. In early , Pete Thompson joined the group as general manager, tasked with driving end-to-end business and growing development and marketing. Under his leadership, the group has grown to more than employees. The sleek, translucent surface lets people engage with Surface using touch, natural hand gestures and physical objects placed on the surface.
Years in the making, Microsoft Surface is now poised to transform the way people shop, dine, entertain and live. Hand gestures are preferred to physical instruments. They are identified by their shapes or embedded ID tags. Surface acts as a mediator between devices e.
The concept is to give digital content a new dimension where it is Division of Computer Science, SOE 15 Surface Computing not restricted to your mobile phones or television sets rather has the ability to interact with you physically.
Microsoft Surface uses cameras to sense objects, hand gestures and touch. This user input is then processed and displayed using rear projection.
One of the key components of surface computing is a "multitouch" screen. It is an idea that has been floating around the research community since the s and is swiftly becoming a hip new product interface — Apple's new iPhone has multitouch scrolling and picture manipulation. Multitouch devices accept input from multiple fingers and multiple users simultaneously, allowing for complex gestures, including grabbing, stretching, swiveling and sliding virtual objects across the table.
And the Surface has the added advantage of a horizontal screen, so several people can gather around and use it together.