In The Book of Genius Tony Buzan and Raymond Keene make the world's first geniuses. Einstein's brain was found to be deficient in certain parts, but. Mind Maps are a unique thinking tool that will bring out your natural genius and enable you to shine in every area of your life. The Ultimate Book of Mind Maps is . "Tony Buzan has been teaching children all over the world for the past The Ultimate Book of Mind Maps Buzan Books, Unleashing Genius.
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Buzan's Book of Genius by Tony Buzan, , available at Book Depository with free delivery worldwide. Tony Buzan is a leading authority on the brain and learning techniques, .. Cover of: Buzan's book of genius: and how to unleash your own. Use Your Head Pdf book by tony buzan free download.
Bestselling Series. Harry Potter. Popular Features. New in Buzan's Book of Genius: And How to Unleash Your Own. Description What makes a genius and who are the ouststanding geniuses of all time? From where do the world's great mind games originate?
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Remember that as you memorise this entire list, you should try to use both sides of your brain, making sure that you are reviewing and consolidating the order, while at the same time increasing and expanding your imagination, your creativity, and your awareness of your senses. For example, the number , represented by the Memory Words much force, should not be pictured as some vague power or energy in space but should be visualised as an image in which much force is used to accomplish or destroy - for example, a weight-lifter at the Olympics.
In other words, in each case you will be attempting to make the Memory Word as pictorial and as memorable as possible. Remember the rules in chapter 5: In cases where words are similar in concept to previous words, it is most important to make your images as different as possible. The same caution applies to words that are pluralised because of the addition of s.
In these cases, imagine a great number of items as opposed to one enormous item. You will find your consoli- dation of the words in the Major System useful not only because it will enable you to remember the astounding number of items in order or randomly but also because it will exercise your creative linking ability, which is so necessary for remembering anything.
A number of the words used as mnemonics in this Major System are interesting in their own right. As you check through and memorise each list of , have a dictionary by your side, for help if you run into difficulty selecting your Key Words. In these instances, it will serve as a means of solidifying the images for you, will enable you to select the best possible images or words, and will be of value in the improvement of your general vocabulary.
If you have read my book Speed Reading, combine, where feasible, the vocabulary exercises included in it with your exercises on the Major System.
From to 10, in Ten Easy Steps It is possible, with ten quick leaps of your imagination, to create a memory system of from the basic and a memory system of 10, from the basic You use a similar method to that explained in chapter 10, which is simply to coat, cover or colour sections of your Major System in different substances, etc.
For example, to expand the basic words to , using this new Multiplier Method, you would adjust the sections of your Major System as follows: You can probably already begin to sense that the memorisation of books, the preparation for examinations, and the like, are becoming increasingly easy tasks.
The applications of the Major System are almost as limitless as the System itself and later chapters in the book will show you how to apply it to the memori- sation of cards, long numbers, telephone numbers, dates in history, birthdays and anniversaries, and information for examin- ations. They similarly astound their audi- ences by being able to rattle off, without any difficulty, the six or seven cards not mentioned when an incomplete 'pack' is randomly presented.
Extraordinary as these feats may seem, they are not all that difficult and are usually quite straightforward - even though many people accuse the performer of having hidden assistants in the audience, marked cards, and a number of other tricks.
The secret of remembering a complete pack of cards is to attach your Key Memory Image for each card to the Major System you have just learned. All that is necessary to create a Key Memory Image Word for each card is to know the first letter of the word for the suit as well as the number of the card in that suit.
For example, all words for the dub cards will begin with c, all words for the hearts with h; all words for the spades with s; and all the words for the diamonds with d. The second consonant for the card-word will be the consonant represented by the letter from the Major System.
Taking as an example the 5 of spades, you know that it must begin with s because it is a spade card, and that its last consonant must be l because it is the 5, and 5 in the Major System is represented by l. Without much difficulty you arrive at the word sale, which represents the 5 of spades. If you wish to devise a word for the 3 of diamonds, it must begin with d because it is the diamond suit, and its final consonant must be m because the number 3 is represented by m in the Major System.
Filling in with the first vowel, you arrive at the word dam, which is your Image Word for the 3 of diamonds. Following is a list of the cards and their Memory Image Words. A few of the variations will be explained after you have had a chance to familiarise yourself with the list. The Memory Words for the clubs are in many cases the same as those for the Major System words for the seventies, but this need not concern you, since the two lists will never come into conflict.
How does the memory expert dazzle his audience? The answer is quite simple: You might imagine the entire deck of a boat being covered with swirling tea leaves, or you might even imagine the Boston Tea Party, making sure that in your associa- tion you smelled, saw, heard, tasted and touched as much as you could. If the next card called were the ace of hearts, you would associate the word for this card - hat - with the second word of your Major System: You might imagine Noah standing on the ark, wearing a gigantic rain-hat onto which the Flood is pouring and splashing in the most tremendous volume.
You could actually imagine yourself as Noah, feeling the chill of the water and hearing the splashing, etc. If the next card called were the queen of spades, you would associate the word for that card - Satan - with your third Major System word: You might imagine your mother in a titanic struggle with Satan in the burning fires of hell, using as much motion, rhythm, colour and sensuality as possible. Throughout the memorisation of a pack of cards using the Major System as the pegs on which to hang the fifty-two items, you can see that you are clearly using both the logical, analytical, sequential and numerical left side of your brain, and the imagina- tive, colourful, rhythmical and sensual right side of your brain.
From these few examples, I hope you can see how easy it can be to memorise an entire pack of cards in whatever order they happen to be presented to you. It is a most impressive feat to be able to perform in front of your friends. Your facility for remembering cards can be taken a step further. It is possible to have someone randomly read you the names of all the cards in the pack, leaving out any six or seven.
Without much hesitation, you can name these cards. There are two ways of doing this. The first is to use a technique similar to that explained in chapter 5. Whenever a card is called out, you associate the Image Word for that card within a larger concept, such as the block of ice previously mentioned. When all the cards have been presented, you simply run down the list of card Memory Words, noting those words that are not connected with the larger Memory Concept.
If the 4 of clubs had been called, you might have pictured a car sliding across the huge cube of ice or being trapped within it. You could hardly forget this image, but if the 4 of clubs had not been called, you would immediately remember that you had nothing to remember. The other system for this kind of feat is to mutate, or change, in some way the card Memory Image Word if that card is called.
Or if the card called was the 2 of hearts and your normal image for this was a simple farm hen, you might imagine it with an extraordinarily large tail or with its head cut off. The systems described in this chapter are basic to the remem- bering of cards, but it does not take much to see that in the actual playing of card games, a Memory System such as this can be of enormous help. You have probably watched people repeating over and over to themselves the cards that they know have been put down or which are in other players' hands, and you have probably seen them sigh with exasperation at their inability to remember accurately.
With your new Memory System, such tasks will become easy and a joy, and whether you use it for serious card playing or simply for enjoyment, throughout the process you will be exercising your creative memory powers and increasing the usefulness of your brain.
Given a long number such as to memorise, most people will try a variety of responses including: If you think back to your own performance in the initial long number memory test, you will probably realise that your own approach was either one or a combination of those approaches just mentioned.
Once again, the Major System comes to the rescue, making the task of memorising long numbers not only easy but enjoyable. Instead of using the Major System as a peg system for remembering lists of or , etc. For example, take the number at the beginning of this chapter, It is composed, in sequence, of the following smaller numbers, each followed by its Major System Key Image Word: For example, you could imagine a brilliant, rainbow-coloured ball bouncing with a loud boing off the head of a gigantic and beautifully coloured, fish that had just fought its way out of a very tangled and dripping-wet net, which was slowly collapsing to the base level of a pier, where it wrapped itself around a man, wearing a fawn-coloured and wind- blown mac, just as he was bending over to pick up the key, which had dropped onto the pier with a loud clang.
At the end of this paragraph close your eyes and re-envision the little story. Now, recalling the Key Image Words, transform them into the numbers, and you will get: It is just as easy, and sometimes even more easy, to consider the numbers in subgroups of three.
Try this with the number It is composed of: Using your right-brain imagination, you can imagine some gigantic universal force that could cause a break or a fault in beautiful and shimmering rainbow- coloured cameos, which were so heavy they needed a gigantic lever to move them. Now recall the words and, transforming them, you get: For example, with a digit number, such as , you could make up the following 4-digit numbers and Key Image Words: Here you could imagine a loudly and melodically ringing red telephone being chucked in a long and graceful parabolic curve into a basket, where an annoying person a botherer is jammed bottom- down as in comedy films , while other people are throwing multicoloured and multimaterialed cushions at him.
Again, at the end of this paragraph close your eyes and imagine the story, then fill in the words and the numbers in the space below: For example, using the original number at the beginning of this chapter, , you would simply link ball to your Key Image for the number 1; fish to your Key Image for the number 2; net to your Key Image for the number 3; and so on. You could also use both the Roman Room System and the Alphabet System, simply placing the words you had decoded from the long number either alphabetically or in your Roman Room.
Decide which approach to the memorisation of long numbers is best for you. Then, to check on the amazing difference this method of number memorisation can make, go back to the original tests in chapter 2, and see just how easy those initial numbers were.
Once you have mastered this skill, you will have not only improved your memory and your creative imagination even further, but will have actually raised your IQ. One subsection of Intelligence Quotient measurements involves the ability to remember numbers.
Between 6 and 7 is the average person's limit; a score of 9 or more puts you, in that subsection of the test, in the IQ range of and more! Remembering turns out to be easier than forgetting, and once again it is the Major System that comes to the rescue in this situation.
The procedure for remembering telephone numbers is to translate each digit of the number you have to remember into a letter from the basic code of the Major System. Using the letters you have transcribed, you make up catchy words and phrases that 'link you back' to both the number and the person. For example, start with the ten people whose numbers you tried to remember in the initial test on page Telephone Numbers Your health-food shop Your tennis partner Your local weather bureau Your local newsagent Your local florist Your local garage Your local theatre Your local discotheque Your local community centre Your favourite restaurant The following examples are possible solutions to these ten tele- phone numbers.
Your local health-food shop: This translates into the letters g f g - l b l m. Your memory phrase, starting with each number's letter, could be: Good Food Guides: Your tennis partner: This translates into the letters sh r s - c m m sh.
Your visual memory phrase here might be: Again you should visualise your tennis partner making the statement come true. Your local weather bureau: This translates to the letters: Here, if you can imagine yourself as a sculptor of the sun, making it into various shapes, and therefore yourself as god of meteorology, you can use a very condensed phrase that includes only the letters that translate back into the number: Your local newsagent: This translates to the letters n r n-pdtd.
Again, you can use the condensing technique, imagining your local newsagent shouting: Read News! This translates to the letters g n l - fm b g.
Imagine yourself just having given a bouquet of beautiful flowers to the one you love and wanting to shout about it to the world: Flowers Make Beautiful Gifts! This translates into the letters cft - m g s n. Imagine your garage as super-efficient, turning around every car within a day and giving it back to its owner in a condition as perfect as when it came off the assembly line: Cars Fixed Today!
Made Good aS New. Your local theatre: This translates to the letters f sh p- pint.
Imagine that your local theatre is putting on a number of plays by Shakespeare and that as you attend each of the plays you experience the entire gamut of emotion: Your local discotheque: This translates to the letters ch rr-dj dj. The latter part needs no changing, so all you have to do in this particular number is to find a little phrase for the first three letters, which is conveniently: Your local community centre: This translates to the letters rlc -fb ds.
Imagine the whole joint jumping: Really Lively Community - Football! Your favourite restaurant: Imagine your restaurant offering excellent cuisine at reasonable prices: The examples given above are, of course, very particular, and it will now be up to you to apply the system outlined to the telephone numbers that are important for you to remember. In some cases, the combination of numbers may present a greater than usual difficulty, and appropriate phrases or words maybe almost impos- sible to devise.
In such cases, the solutions are still fairly simple. In the first case, you may make up inappropriate words out of the numbers you have to deal with, and then use the basic system, making absurd and exaggerated images to link with the person whose telephone number you are trying to remember.
Your image for remembering this number would be of your friend preventing a rape by attacking the rapist with his golf club, which in the ensuing confusion falls down a drain, the iron grille of which is similar to the bars of a cage. Now that you have mastered the basics of the Telephone Number Memory System, it is essential that you associate and link it to your own life. Therefore, in the space provided, make a note of the names and telephone numbers of at least ten people or places you need to remember, and before reading the next chapter make sure you have your own ten numbers firmly pictured in your memory.
As you form the images, remember the Basic Memory Principles, realising that the more enjoyable, humorous and ima- ginative you make the exercise, the better your memory for those important numbers will be.
They use similar systems for coping with their problem, the most common, of course, being the daily appointment book. Unfortunately, many people don't always keep their appointment books with them. In this chapter two systems are introduced, the first of which is for immediate daily use, the second for remembering schedules and appointments for an entire week.
The first involves your basic Peg Systems. Simply equate the number in your system with the hour of your appointment.
Since there are 24 hours in a day, you can either join shorter systems together, with an appropriate total of 24, or use the first 24 Peg Words in one of the larger systems. Assume that you have the following appointments: The time for your early-morning group athletic practice is 7. Imagine your entire team physically unlocking the door to super health. At Imagine him putting earphones on your head that play such soothing music that you are literally in a daze, unable to feel any pain.
What may be interesting in this example is the fact that if you imagine this particular situation, you may actually be able to reduce the pain!
The Key Word here is dam. Imagine your luncheon table and luncheon guests, including yourself, sitting down for lunch at the top of an enormous dam, looking at the limpid lake on one side and the roaring waterfall on the other.
The association here is not difficult: Finally, you have an appointment at You can easily 'order' these five appointments, either by using the Link System to link the images you have just made or by simply placing each of the five images on your basic Number-Shape or Number-Rhyme System. The second system for remembering schedules and appointments may be used for an entire week. Take Sunday as day 1 of the week and ascribe a number to each of the other days: Sunday 1 Monday 2 Tuesday 3 Wednesday 4 Thursday 5 Friday 6 Saturday 7 Having given a number to the day, you treat the hours as they are treated in the first system discussed above, and as they appear in railway, shipping and airline timetables.
The day is considered to have 24 hours, from midnight through 1. Thus, for any hour and day of the week a 2- or 3-digit number is formed - day first, hour second. All that is necessary is to translate the number into the word of a Major System list.
Having arrived at the word, you link it with the appropriate appointment. For example, suppose you had an appointment to see a car you wanted to download at 9.
Tuesday is represented by the number 3, which in the Major System translates to the letter m. Referring to the basic list, you will see that the Key Word for Tuesday at 9. To remember this appointment, you might imagine the car you are going to see as bursting through a giant map, wrapped in a giant map or driving across a giant map.
As another example, suppose you have an appointment for a guitar lesson at 5. The number derived from Thursday at 5. To remember this, imagine yourself leading an entire orchestra with your solo guitar. Make sure your imagination is guided by the Memory Principles and that you can hear all the sounds, feel your guitar, see the orchestra and the audience, etc. You may think this system a bit cumbersome because it requires a fairly thorough knowledge of the larger numbers in the Major System, but this reservation can be overcome by 'rotating' the hours of the day to suit those hours in which you have most appointments.
If, for example, your day does not usually start until In this manner, the most important and often-used hours in your day will nearly always be repre- sented by only 2-digit numbers, i. As with the daily schedule memory tech- nique, you can 'order' your week's schedules by attaching the images, in order, to the Major System.
For practical purposes, it is usually best to start on the Daily Memory System first, becoming skilled and familiar with it, and then move on to the Weekly Memory System. Two systems may be used, the first of which is faster and simpler and applies to only one given year, whereas the second spans years and is a little more difficult.
These systems owe much to Harry Lorayne, a well-known North American memory expert. Using the first of these systems, assume that you wish to know the day for any given date in the year In order to accomplish what may sound like a rather considerable feat, all that is necessary is to remember the following number: The individual digits of the digit number represent the first Sunday for each month of the year The first Sunday in April, for example, falls on the fourth day of the month, the first Sunday in December falls on the fifth day of the month, and so on.
Once you have remembered this number if you have difficulty, refer back to the chapter on Long Number Memory you will rapidly be able to calculate the day of the week for any date in the year. It is best to explain this concept with examples, so let us assume that your birthday fell on 28 April, and that you wished to know what day the date represented.
Taking the fourth digit from your Memory Number you would see that the first Sunday fell on the 4th. Knowing this, you recite the remaining dates and the days of the week until you arrive at the date in question: So your birthday fell on a Wednesday in The process is similar.
Knowing that the first Sunday of the last month falls on the 5th day, you add the three sevens representing the following Sundays to arrive at Sunday 26th.
Reciting the next few dates and days we get: As you can see, this system can be applied to any year for which you may especially need to know days for dates.
All you have to do is to make up a Memory Number for the first Sunday or, for that matter, the first Monday, Tuesday, etc. An interesting tip in making use of the Memory Number of one year with relation to surrounding years is that with each year the first date for the days at the beginning of the month goes down one, with the exception of leap years, when the extra day produces a jump of two for the following year.
In the years , , , for instance, the first Sunday for January fell respectively on the 5th, 4th and 3rd days of the month. The second of the two systems to be introduced in this chapter is for calculating the day for any date from to It is necessary in this system to ascribe to each month a number that will always remain the same. The numbers for the months are as follows: January 1 February 4 March 4 April 0 May 2 June 5 July 0 August 3 September 6 October 1 November 4 December 6 Some people suggest that these be remembered using associa- tions such as January is the first month, the fourth letter in February is r, which represents 4, and so on, but I think that it is better to use the number: These can then be linked by imagining a drawer on which a snail's shell is smashed by a thrush.
In this way the key numbers for the months can be remembered. In addition to the key numbers for the months, the years themselves have key numbers, and I have listed them, from to This system is not so easy to master, but with a little practice it can become almost second nature. The method is as follows: From the total you subtract all the sevens, and the remaining number represents the day in the week, taking Sunday as day 1.
If the total is exactly divisible by 7, e. In order to check this system, we will take a couple of examples. The day we will try to hunt down is 19 March Our key number for March is 4, which we must then add to the date in question, which is To this total we must add the key number for the year Referring to the list we find that this is 2. The second date is 23 August Our key number for August is 3, which we add to 23, giving The key number for the year is 6, which added to 26 gives us a total of The 4th day of the week is a Wednesday, which is the day for 23 August The only exception to this rule occurs in leap years, and then only in the months of January and February.
Your calculations will be identical, but for these two months the day of the week will be one day earlier than the day you calculate. As with other systems, the best way to gain confidence with those discussed in this chapter is to practise them.
I suggest that you start with the easier of the two, become skilled in it, and then graduate to the more advanced. The next system will assist you in the memorisation of significant dates in history.
In chapter 2 one of the memory tests included a list of ten such dates. They were: All you have to do is to make a word or string of words from the letters that represent the numbers of the date.
In most cases, there is no point in including the 1 representing the thousand, since you know the approximate date in any case. Let us try this system on the dates above: Our memory phrase for the date would thus be: His style of music made full use of the percussion instruments.
Knowing this, remembering his birthday in becomes easy: Crashing CHoral Symphony. To remember this date, we can use the phrase New Document - Liberalisation. They demanded greater equality in the form of communism. Our Memory Phrase: People Demand Communism. We can imagine a small version of this as the first printing press, in , which can be remembered by the word RoLleR.
Once again we use a Memory Word rather than a Memory Phrase to remember the date: CHanged Sky Focus. His theory solved a number of puzzles that had occupied man but also gave rise to many more. Our Key Word: Hence, we can remember the date by King Fights People. This can be encapsulated in the one word: It is also easier than most other systems suggested for remembering such items because the large Memory System you have learned - the Major System - may be used as a 'key' for the months and days other systems usually require code names that have to be especially devised for the months.
The system works as follows: January tea February Noah March Ma April ray May law June jaw July key August foe September Pa October daze November Dad December Dan To remember a birthday, anniversary or historical date, all that is necessary is to form a linked image between the month- and day-words and the date you wish to remember.
For example, your girlfriend's birthday falls on 1 November. Historical dates are just as easy to remember. For example, the date when the United Nations came into formal existence was 24 October. Imagine a horse, dazed from the blaze caused by Nero's burning city, running into a situation where there is no strife.
There is one small problem in this system, and this is the possibility of knowing the date but forgetting to remember it! This can be overcome by making a habit of checking through, on a regular basis, your memory links for the coming week or two.
The memory system outlined in this chapter can be linked effectively with the previous system for remembering historical dates by year.
In this way, you will have provided yourself with a complete date- remembering system. This is not surprising when one realises that the size of one's vocabulary is usually an indication of the range of one's know- ledge. Since vocabulary is the basic building block of language, it is desirable and necessary to develop methods of learning and remembering words more easily.
One of the better ways of accomplishing this aim is to learn the prefixes letters, syllables or words recurring before root words , the suffixes letters, syllables or words recurring at the end of root words and the roots words from which other words are derived that occur most frequently in the language you are attempting to learn. A comprehensive list of these appears in the vocabulary chapters of Speed Reading. Here are some more tips on how to improve your word memory: Whenever possible, use association to strengthen your recall.
New words are retained only if the principle of repe- tition, as explained earlier, is practised. Use your new words in context and as many times as possible after you have initially learned them. This direct- ing of your attention, known as mental set, leaves the 'hooks' of your memory more open to catch new linguistic fish!
These are general learning aids to assist your memory in acquiring knowledge of a language. They may be applied to English, as a means of improving your present vocabulary, or to any foreign languages you are beginning to learn. Having established a general foundation for learning words, let us be more specific in the remembering of particular words. In the context of language learning, it is well to associate sounds, images and similarities, using the fact that certain languages are grouped in 'families' and have words that are related.
To give you an idea of this linking method, I shall consider a few words from English, French, Latin and German.
In English, you want to remember the word vertigo, which means 'dizziness' or 'giddiness', and in which a person feels as if surrounding objects were turning around. To imprint this word on the memory you associate the sound of it with the phrase where to go?
Two words that many people confuse in the English language are acrophobia, which is a morbid fear of heights, and agoraphobia, a morbid fear of open spaces. The distinction can be firmly estab- lished if you associate the aero in acrophobia with acrobat a person who performs at great height and the agora in agoraphobia with agriculture, bringing to mind images of open fields though the Greek word agora actually means 'marketplace'.
Foreign languages are more approachable when one realises that they form groups. Practically all European languages with the exception of Finnish, Hungarian and Basque are part of the Indo-European group, and consequently they contain a number of words similar in both sound and meaning.
For example, the words forfather. A knowledge of Latin is of enormous help in understanding all the Romance languages, in which many of the words are similar. The Latin word for love is amor. Related to love in the English language is the word amorous, which means 'inclined to love; in love; and of, or pertaining to, love'.