9. EQUIPMENT AND POTIONS. HINTS ON PLAY. ADVENTURE SHEET. RUMOURS. THE WARLOCK OF FIRETOP. -MOUNTAIN. c). FIGHTING FANTASY GAMEBOOKS. 1 The Warlock of Firetop Mountain. 2 The Citadel of Chaos. 3 The Fotest of Doom. 4 Starship Traveller. 5 City of Thieves. FIRETOP MOUNTAIN. AND IAN LIVINGSTONE The Warlock of Firetop Mountain -. Twodice, a pencil and an eraser are all you need to make your journey.
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The Warlock of Firetop Mountain - Ebook download as PDF File .pdf) or read book online. rpg gamebook. Warlock of Firetop Mountain - Deep below Firetop Mountain is a dungeon. A very special PDF + Softcover B&W Book. $ $ 1 2 3 4. 7 Have mercy on a blind man whoever you are. If you are friend then lead me from this place. If you are foe then leave me be. You are strangely silent. Who are .
The motive is sheer mercenary greed.
I think you have to suspend disbelief and remember that this was the first of an untested series and that Puffin was taking a big risk so SJ and IL threw as much as possible at this story to make it varied enough to attract an audience. And varied it indeed is. We also have numerical reference tricks keys, in this case which Jackson would later exploit well in House Of Hell and pretty much perfectly in Creature Of Havoc.
There is the good or bad choice options helmets in this case. A criticism of many FFs is that they are either too easy or depressingly hard. WOFM is neither of these. It is certainly not simple and it takes many attempts to complete.
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File Last Updated:. This title was added to our catalog on October 24, WOFM was where it all began — it set out the standard set of rules for stat generation Skill, Stamina, Luck would be the starting point that later books would add other attributes to , use of potions and provisions, equipment, etc.
The combat rules were quite elaborate, but also very appropriate as it made your stats mean something. At the time the book seemed to flow quite fluidly but, having become familiar with the different approaches and styles of Steve and Ian, it seems a bit disjointed and who wrote what is explicitly obvious to the point where it feels almost like you are playing two different books.
This approach kept reading later books interesting as you anticipated their styles and enjoyed that in them, but WOFM now seems awkward due to this.
However, this is the first example of one of WOFM biggest problems — the plot is totally illogical. Basically, you, the brave and honourable adventurer, are about to rob a little old man of his treasure after murdering him first.
The motive is sheer mercenary greed. I think you have to suspend disbelief and remember that this was the first of an untested series and that Puffin was taking a big risk so SJ and IL threw as much as possible at this story to make it varied enough to attract an audience.