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And it was when software developers got their first taste of the original Windows API and the programming model for desktop applications.
The longevity of that programming model has been impressive. It's been in place for over a quarter-century now and has grown to become the heart of the largest business ecosystem on the planet.
The API itself, known today as Win32, has also grown to become the largest on the planet! What started out on the order of about callable methods has expanded three orders of magnitude, well beyond the point that any one individual could even hope to understand a fraction of it. I'd certainly given up such futile efforts myself. So when I bumped into my old friend Kyle Marsh in the fall of just after Windows 7 had been released and heard from him that Microsoft was planning to reinvigorate native app development for Windows 8, my ears were keen to listen.
This wasn't meant to replace Win32, mind you; desktop applications would still be supported. No, this was a programming model built from the ground up for a new breed of touch-centric, immersive apps that could compete with those emerging on various mobile platforms. It would be designed from the app developer's point of view, rather than the system's, so that key features would take only a few lines of code to implement rather than hundreds or thousands.
It would also enable direct native app development in multiple programming languages.
This meant that new operating system capabilities would surface to those developers without having to wait for an update to some intermediate framework. It also meant that developers who had experience in any one of those language choices would find a natural home when writing apps for Windows 8. This was very exciting news to me because the last time that Microsoft did anything significant to the Windows programming model was in the early s with a technology called the Component Object Model COM , which is exactly what allowed the Win32 API to explode as it did.
Ironically, it was my role at that time to introduce COM to the developer community, which I did through two editions of Inside OLE Microsoft Press, and and seemingly endless travel to speak at conferences and visit partner companies.
History, indeed, does tend to repeat itself, for here I am again! Notepad was the text editor of choice, we built and ran apps on the command line by using abstruse Powershell scripts that required us to manually type out ungodly hash strings, we had no documentation other than oft-incomplete functional specifications, and we basically had no debugger to speak of other than the tried and true window.
You can imagine how we celebrated when we got anything to work at all! By the spring of , when I was giving many training sessions to people inside Microsoft on building apps for Windows 8, the process was becoming far more enjoyable and exceedingly more productive.
Indeed, while it took us some weeks in late to get even Hello World to show up on the screen, by the fall of we were working with partner companies who pulled together complete Store-ready apps in roughly the same amount of time. As we've seen—thankfully fulfilling our expectations—it's possible to build a great app in a matter of weeks.
Our primary focus will be on applying these web technologies within the Windows 8 platform, where there are unique considerations, and not on exploring the details of those web technologies themselves. For the most part, then, I'm assuming that you're already at least somewhat conversant with these standards.
We will cover some of the more salient areas like the CSS grid, which is central to app layout, but otherwise I trust that you're capable of finding appropriate references for most everything else. I'm also assuming that your interest in Windows 8 has at least two basic motivations.
One, you probably want to come up to speed as quickly as you can, perhaps to carve out a foothold in the Windows Store sooner rather than later. Toward that end, I've front-loaded the early chapters with the most important aspects of app development along with "Quickstart" sections to give you immediate experience with the tools, the API, and some core platform features.
On the other hand, you probably also want to make the best app you can, one that performs really well and that takes advantage of the full extent of the platform.
Toward this end, I've also endeavored to make this book comprehensive, helping you at least be aware of what's possible and where optimizations can be made. Note, though, that the Store itself is discussed in Chapter Many insights have come from working directly with real-world developers on their real-world apps.
As part of the Windows Ecosystem team, myself and my teammates have been on the front lines bringing those first apps to the Windows Store. This has involved writing bits of code for those apps and investigating bugs, along with conducting design, code, and performance reviews with members of the Windows engineering team.
As such, one of my goals with this book is to make that deep understanding available to many more developers, including you! To work through this book, you should have Windows 8 installed on your development machine, along with the Windows SDK and tools.
All the tools, along with a number of other resources, are listed on Developer Downloads for programming Windows Store Apps. We'll be drawing from many—if not most—of these samples in the chapters ahead, pulling in bits of their source code to illustrate how many different tasks are accomplished.
This, I hope, will save you the trouble of having to do that level of research yourself and thus make you more productive in your development efforts. This includes localizing it into a number of different languages by the time we reach the end. In my experience, some bookstores had up-to-date, great programming books and even some translated Packt books, within weeks of their release.
I'll dedicate this article to narrowing down the sea of material and books online, to a reasonable list of books I would recommend to any aspiring or well-seasoned Java developer. Note: All prices listed below are as of the time of this writing and may be changed at any given time.
It's well updated and covers even Java 9 as of this moment. It covers all relevant topics in Java, from the most basic to the more advanced.
As far as I've heard, it's being used on certain universities and highschools. It doesn't require any pre-requisite knowledge and guides the readers through games and quizzes. It's sadly going a bit out of date and currently covers up to Java 8. This is perfectly fine for a beginner, of course, but it will need an update in the upcoming years. That being said, make no mistake, this book isn't outdated. Java 8 is still being actively used by a huge proportion of developers.
Recommendations by Category 1. It contains numerous practical advice for both entry-level, as well as intermediate programmers. The book provides great explanations for things we encounter on a daily basis, leaving you with in-depth knowledge of your tools, from a new perspective. This kind of knowledge can change the way you look at things and can really feel empowering.