This second edition of Java Swing thoroughly covers all the features available developer or just trying to find out what Java can do, you'll find Java Swing, 2nd. Editorial Reviews. terney.info Review. Java Swing is an excellent introduction to the latest developments in Java-interface technology. The authors explain. A list of 6 new java swing ebooks you should read in , such as JAVA, Java SWING, CORE JAVA PROJECT and Java Swing Tutorials.

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Java Swing Ebook

The Definitive Guide to Java Swing, Third Edition. Copyright Event Handling with the Swing Component Set. . Getting to Know the Swing Components. Compre Java Swing (English Edition) de Marc Loy, Robert Eckstein, Dave Confira também os eBooks mais vendidos, lançamentos e livros digitais exclusivos. Java Java Swing free ebook. Library of free ebooks with lots of different categorys .

Each chapter begins with a discussion of relevant classes and interfaces, often interspersed with small example applications to demonstrate key features. The remainder is then devoted to extensive, real-world examples that are explained thoroughly and are often built on top of one another. These examples are the main thrust of this book and make up most of its content. Each Swing component is covered in depth with several accompanying examples. The authors have also identified five areas of Swing that deserve significantly more attention than others due to their size and complexity: the text package, the tree package, the table package, MDI environments, and pluggable look and feel. Thus, you will find the examples of this material particularly extensive. Java Swing helps you to take full advantage of the Swing classes, providing detailed descriptions of every class and interface in the key Swing packages. It shows you how to use all of the new components, allowing you to build state-of-the-art user interfaces and giving you the context you need to understand what you're doing. It's more than documentation; Java Swing helps you develop code quickly and effectively. After telling you about JFC and Swing, it helps you get the necessary software and walks you through how to compile and run a program that uses the Swing packages. Next, it shows you how to run programs using Java Web Start.

If you need to brush up on the use of components then have a look at Chapter 2 and Chapter 5. However we ignored the small matter of what exactly it was that the components where being dropped onto.

Swing, and most other similar frameworks have a range of objects which can be used as containers for other objects like buttons and textboxes and so on. When you first start to use Swing you can take the container for granted but later you really need to understand what the container is doing, what containers are available and how to make use of them.

There are three container types - frames, dialogs and applets. We also have the panel and a range of variations based on it but this isn't a true container- it's really a component and hence very limited type of container. All it does is allow you to group components together within other containers. In short, panels are fairly boring but occasionally useful when you want to group event handling together.

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A frame on the other hand is a complete window. You can add other components to a frame and you can add a menu. A dialog is a specialised sort of window intended to hold nothing but components that the user can interact with. A dialog appears, the user clicks buttons, enters text and then it goes away.

This is generally refered to as a "modal" dialog box but dialogs don't have to be model - however they are "owned" by other frames and they are deleted when their parent frame is closed.

The third type of continer - the applet - allows a Java program to run in a browser. This is something we need to devote a whole chapter to so let's take a look at the frame and the dialog. The JFrame Class After introducing the three types of container it seems worth looking in more detail at the frame. The reason is that the other two are similar in their use - but they have their own particular problems. We have already encountered the frame in earlier chapters as it is the container that we have been using by default with the drag-and-drop editor.

Now that we know about classes and objects let's do the same job but this time without the help of the editor. A frame is represented by the JFrame class and to make frames or windows appear on the screen all we have to do is create an instance of the class i.

To create a JFrame instance you simply use the standard way of creating an object from its class i. The new object MyFrame has a range of methods and properties that allow you to control the way it looks and how it behaves. So to try this out start NetBeans and create a new Java project called container - accept all of the defaults.

When the project has been created open the file container.

The code that you see contains the definition of a class called Container complete with the start of a single method called main - this is where your program starts. Published on Mar 10, SlideShare Explore Search You. Submit Search. Successfully reported this slideshow. We use your LinkedIn profile and activity data to personalize ads and to show you more relevant ads.

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The Definitive Guide to Java Swing

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